In this article, we’ll examine a complete list of Bungie games and rank them from worst to best.
Bungie is a development studio owned by Sony Interactive Entertainment. They are the designers of the Halo, Marathon, Myth, and Destiny game series. Both successful and less successful games have been created by Bungie. Here’s all of them, ranked according to Metacritic scores!
The bottom game’s still-respectable score of 73 is proof of Bungie’s ability to consistently produce fun games. Oni was released in Before being released on Mac OS later that year, it debuted in January 2001 on the PC and PlayStation 2.
Oni is a third-person Beat-Em-Up that takes place in a dystopian future setting. The game was praised for its enjoyable combat mechanics but criticized for lackluster graphics and weak plot.
Destiny was Bungie’s first console game to release after the company’s iconic Halo series. Because of this, Destiny had a heap of expectations on its shoulders before its 2014 release.
Unfortunately, the game didn’t reach the lofty heights of the Halo series. It was praised for featuring the feel of Halo‘s well-designed and fun online gameplay but was criticized for its underwhelming story.
Minotaur: The Labyrinths of Crete
The video game Minotaur: The Labyrinths of Crete is difficult to play. Minotaur is a multiplayer, PVP-focused dungeon crawler, and it was probably innovative for its time.
Despite lacking a single-player option, the multiplayer format results in a fast-paced old-school RPG experience. The joy of D&D based/MUD RPGs combines well with the deathmatch-style gameplay.
Pathways into Darkness
Pathways into Darkness incorporates the dungeon-crawling formula into a single-player adventure, originally intended as a Minotaur sequel. Oh, and it’s very creative, very well written, and very well presented.
Do not be discouraged by the rapid expansion of many original concepts and innovations. You’ll find a gem in the Bungie game collection if you can manage to play Pathways of Darkness.
Halo 3: ODST
Halo 3: ODST may not have been the Halo 4 that fans had been eagerly waiting for, but it still had the pressure of living up to the legendary trilogy that came before it.
Due to the 2009 title’s full $60 price, particularly in light of its brief campaign, there were many detractors. Despite this, Halo 3: ODST had excellent sales figures and was one of the year’s best-selling games.
Destiny 2 was released three years after its predecessor, receiving considerably more favorable reviews. Open-world exploration, enhanced combat, and the incorporation of RPG mechanics were all praised features of the game. Furthermore, Destiny 2 won multiple awards, including Best PC Game by Game Critics Awards 2017.
The game has proven to be extremely polarizing despite this praise. Its current 4.4 user score is in sharp contrast to its 87 Metacritic scores.
Myth II: Soulblighter
Its distinctive base-building and army recruitment mechanics set it apart from other games in the genre.
Myth II: Soulblighter is a unique real-time tactics game as it excludes one of the genre’s most key mechanics. Base building and army recruitment don’t feature in the game. Instead, predetermined bases and units are present at the start, allowing players to concentrate solely on the battle.
Myth: The Fallen Lords
The Marathon trilogy demonstrates how Bungie’s games consistently have a distinctive hook and flair. Myth: The Fallen Lords offers an RTS experience comparable to the early Warcraft series and is no different from similar games. Unlike other RTS games, Myth leans more into the tactics side of things. As a result, tactical warfare and combat are the focus rather than micro- and macro-management.
Although the game is unquestionably outdated by today’s standards, in 1997, it wasn’t much better. The experience is enjoyable, and the gameplay and multiplayer support are excellent, and exactly what you would expect from a Bungie game. Aside from the incredibly frustrating single-player difficulty,
Myth Ii: Soulblighter
The original Myth was a good real-time tactics game, albeit one that was challenging. Myth II: Soulblighter improves the original in every possible way. Updated graphics, improved accessibility, and a fantastic single-player campaign highlight the strengths of the sequel.
Numerous crucial elements of Soulblighter were initially intended for The Fallen Lords, but Bungie simply ran out of time during the game’s development. The scripting, models, graphics, and level design have all been improved in the game.
The most impressive thing about Myth II is how, despite being constrained by technical issues, it still appears to be a cutting-edge game.
Crimson: Steam Pirates
After releasing their final Halo game, Halo: Reach, the gaming industry was curious to see how Bungie would continue its renowned series. Anyone who asserts that they foresaw the release of an iPad strategy game by the developer is almost certainly lying.
Crimson: Steam Pirates is a real-time strategy game that gave players a Steampunk crew and ship to control as they battle other ships and complete campaign objectives.
Halo: Reach was Bungie’s final Halo game before the torch was passed to 343 Industries. The fifth game in the Halo series was a prequel to the first game, Halo: Combat Evolved.
The prequel was a fitting way for Bungie to bow out of its legendary series. The game itself received praise for having one of the best campaigns and stories in the genre, as well as for having a wide variety of excellent customization options and tools available to players.